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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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break008.zip
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BREAK008.TXT
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1996-11-14
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3KB
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79 lines
==========================================================================
Title : break008 v1.0
Filename : break008.bsp
Author : Mikko Nieminen
Email Address : mikkon@sci.fi (job offers welcome =))
WWW : http://www.sci.fi/~mikkon/ (personal hp)
http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp)
Description : Medium sized deathmatch level including a cool
lava shrine, small corridors, open areas etc.
There are also some hidden areas (look for
them WITHOUT noclip!), teleporter shortcuts
and so on.
I tried to place all of the items as "fair" as
possible, so no one could win just by staying
at the right place and keeping the ctrl-button
down.. I'm pretty satisfied with this level
and hope you have some fun with it!
Additional Credits to : ID Software for Quake
Chris Carollo & Trey Harrison for Quest
Toni Wilen for help
all DOH members for playtesting
==========================================================================
* Play Information *
Level Name : break008 v1.0
Single Player : no
Cooperative 2-16 Player : no
Deathmatch 1-16 Player : yes
Deathmatch Starts : 13
Difficulty Settings : no
Anything else new : no
Other Info : I really had some trouble with the lava shrine
room. I had to make it more and more simple
because it just was too damn slow. I removed
some changing lights, made the columns more
simple and it still is kinda sluggish. Hmm,
Perhaps I should cut it with the detail. :)
* Construction *
Base : scratch
Build Time : approx. 20 hours (in 1.5 weeks)
Qbsp-time : 215
Light-time (-extra) : 211
Vis-time (-level 4) : 603
On P90 / win95 / 40mb ram
Editor(s) used : Quest beta v1.090
TSE
Known Bugs : None (when not counting the fact that the texture
aligment is crappy in few places.. Hey, I have a life
too you know! =))
* Legal Stuff *
You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.
* Where to get this MAP *
Email me and ask nicely :)